The Logic, EX01
Example #01:
- Players of the game aim to run close together as herds.
- Each member of the herd/group can join or leave at any moment.
- Each player possess a credit which is always slowly increasing
or decreasingbased on whether they are in a group (increasing faster) or not(decreasing)(credit growth stops*). A group size might be limited. The credit increases on a set speed by a factor linked to the sum of the group's members credit. - Members can freely leave a group at any point (to run and join another group). Members can also push other members away (intentionally or accidentaly). A member that was pushed away can't joint back it's own spot. Or maybe even the former group.
- Players always keep running, yet the speed can be controlled. But to avoid colisions, a player can't take a break. When a player runs into another one, it automatically pushes the hit person out of the group.
- The space of the game is designed in a way to make it impossible to just run straight in the same speed as a herd infinitely, or to get far from other groups. Both by using non-euclidean geometry as well by placing landscape and architecture elements that make it a challenge to keep in place.
- The smaller the group, the less its credit etc. Therefore the goal is to join a group that has many wealthy members and then run with it as long as possible by avoiding running into anyone and pushing them away.
Issues:
- What should be the incentive to accumulate credit?
*) similar to how Paperclips game works